Outpost Frontier Stronghold

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A new video of me solo-ing an Outpost Frontier Stronghold class 3 anomoly in my Legion. Unfortunately a few hours after I made this video, my salvage alt in a tengu got ganked, by a well setup trap :(

Most of the loot I had been gathering in the week before got lost. I did manage to get my legion out safe though.

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W-Space February 4th 2010

Class 6 expedition

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Our wormhole has a static exit to a class 5 wormhole. Because of this, we get to do quite a few class 5 sleeper sites. Every now and then we get an opening to a class 6 wormhole. Yesterday we happened to run into a nice class 6 wormhole a few jumps away from our home.

Probing showed it had 2 magnetometric and 2 radar sites. These are known to be the hardest sleeper sites in eve. That evening we assembled a gang of 10 battleships, a damnation, an oneiros and a few hackers/analyzers/salvagers. Off we went to this class 6 wormhole. On the way we passed a few wormholes with posses.

Entering the class 6 wormhole

We started off in a magnetometric site “Forgotten Core Assembly Hall”. This site had 4 waves with quite a few battleships. Nothing we couldn’t handle though. We finished the site without too much problems and off we went to the second magnetometric site “Forgotten Core Circuitry Disassembler”. This is one of the hardest sleeper sites in game. The first wave had a huge blob of frigates. This was kind of annoying, because they are a bit hard to hit with the battleship guns, and they kill of drones fairly fast. But we managed to kill them all. The second wave wasn’t too hard, mostly cruisers and a few frigs. Some people in gang started asking:  ‘This is the hardest site? The previous one was harder.” But they didn’t know about the 3rd and 4th wave yet :) Wave 3 had 10 advanced battleships with a few smaller ships, wave 4 had 9 advanced battleships and a few support. Let me tell you those battleships deal a lot of damage! You really have to start repping the targetted ship fast. The alpha-strike of those 10 bs  takes a standard fit remote rep battleship into half armor. It has to be repped up before the second strike. We managed to kill them off get all the loot without losses.

Since these sites take quite some time to clear, it was getting a bit later. Some people wanted to go back to go to bed. We decided to do one more site, then call it a night. Two of our pilots did have to go back. One of them left his abaddon behind so one of the salvagers could take his place. The other one went back in his battleship. So 9 bs for the next site.

This site was a radar site “Unsecured Core Emergence”. This site had the same spawns as the last magnetometric site. We we’re going at it just fine. About halfway through the site we spotted some combat probes on scanner. Since the sleepers scramble there was no way to get out. Not too much of a problem, since they couldn’t drop a huge gang on us, because of mass limitations in the wormhole. Maximum amount they could get in, was about the same gang size we had (since we calculated what could go through the wormhole 2-ways). So we continued working on the site. One of our salvagers sat cloaked near the entrance wormhole. Then the most annoying thing they could do happened. A fenrir class freighter jumped in…. Immediately after it had jumped in, it jumped back to their pos system. And yes…. this caused the wormhole to collapse. So we were trapped since that was our way home.

We finished the site, and started looking for a way out. We went into a neighbouring class 5 wormhole. This had a 0.0 exit to catch, where it was really busy, so we decided to keep looking. This wormhole also had 2 wormholes to class 5 systems. Unfortunately those were both at end-of-life while we where still salvaging the last radar site and had both collapsed before we got there.

The only wormhole left was to a class 3. This was a 1 billion kg wormhole, so it could barely fit our gang, if it was fresh. We had previously probed this wormhole, and it had an exit to 0.0 in tenal, a long way from empire, and a wormhole to a class 1 system. This last one couldn’t fit battleships, so this was no go as well.

Being a bit out of options we decided to try collapsing this class 3 wormhole, since it appeared to be the static wormhole for this system. Luckily this went well and a fresh class 3 wormhole appeared. After probing it out this didn’t have a suitable exit. So back to the collapse game.

The new class 3 system seemed to be an untouched class 3 system: 20+ anomolies and 20+ signatures. We started probing this system and found an exit to A-ELE2 in delve. We knew this region well, since we have lived a few jumps away from there (in 319-3D). A-ELE2 is only a few jumps away from low-sec (aridia) and it seemed to be pretty quiet there at the moment. We decided to go for it. And made our way to Zinkon, the nearest hi-sec. We didn’t meet any resistance, and everybody made it safe and sound to hi-sec. Now it was really late so everybody rushed to bed. The only thing left to do is find our way back to our wormhole. No problem, since there are enough people still in there.

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Rating: 5.0/5 (12 votes cast)
W-Space November 23rd 2009

New effects

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The new graphics effects in apocrypha look really nice. The nos effect in combination with a sleeper laser make a nice blue/red glow. Take a look for yourself.

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Rating: 5.0/5 (1 vote cast)
EVE General August 24th 2009

Second attempt at soloing a class 4 wormhole

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Yesterday I did a second attempt at soloing a class 4 wormhole. I started off in a Frontier Barracks anomoly. The same one I attempted the last time.

I had refitted my legion a bit, swapping out the 800mm plate for a True Sansha Heat Sink. The first two waves were no problem like the last time. The third wave (2 bs, 4 cruisers, 3 frigates) was the one were all the ships remote rep each other. Again like list time killing the webbing/scrambling frigates was no problem. Then on to the cruisers…. Well basically the same problem as last time. I got them into low armor then they got repped back up to full armor.

So back to WormHome for a refit. I swapped out the damage control for a second True Sansha Heat Sink. I went back to the same anomoly, so I could continue on the third wave. Still I had trouble killing the cruiser. But this time every now and then I managed to put a bit of structure damage on one of the cruisers. After about 10 minutes it finally blew up! Now with one of the cruisers gone, I had enough damage to break the others tank fairly quick.

So the first class 4 anomoly finished solo \o/ Didn’t I read on the forums somewhere class 4+ was impossible to solo :) This anomoly dropped 66mil in sleeper tags and a bit of salvage (11 NIM’s among the salvage).

Next I tried another anomoly. Can’t exactly remember the name. I’ll look it up when I get home. In this anomoly the first wave was no problem. The second wave spawned 4 battleships: 3 defenders and 1 safeguard. This was the first time I had seen a safeguard, so I had no idea what exactly it did. I moved in a bit closer to be able to hit them. Then I got hit with 4 webbers. My tank was holding up at one moment, then at another moment when the sleepers got a few good hits my tank seemed unable to keep up with the damage. On top of the when I got a bit closer, the safeguard bs also scrambled me.

I popped in a Standard Exile Booster, because I really wasn’t going to lose my legion here. Even with the booster I couldn’t tank the 4 bs too long. So I tried moving away from them, aligning to a moon. When the safeguard dropped it’s scram for a moment I warped off. Not to so succesful at this one. I might be able to survive this anomoly with my full tank fit though. But I didn’t try that.

I tried a third type of anomoly. Also can’t remember the name, I’ll update this post when I get home. This anomoly had 4 argos sentries a few cruisers and a few frigates in the first wave. Lot’s of webbing and scrambling going on but not too much damage. I chewed through it fairly easy. The second wave again consisting of quite a few cruisers and frigs. Webbing / scrambling action a lot again. Also to remote rep cruisers where added to the mix. Again not much trouble in this wave. The last wave spawned a safeguard (web/scram) bs and 4 cruisers. The cruisers where quickly dealt with, then onto the safeguard. Man… these ships can tank :) Took me about 10 minutes to take it down. All in all this was a fairly easy anomoly. This also reflected in the loot: just 35,5 mil in sleeper tags and 3 NIM’s.

Since it was getting pretty late I decided to call it a day and went back to WormHome. I got quite a bit of insight in the class 4 wormholes. If you solo you’ll make more isk/time in a class 3 hole. But the class 4 anomolies are definately soloable. Which is good to know, since this will give me more oppurtunities to make isk solo during the slow times as class 3′s and class 4′s spawn near our WormHome.

Update 1: The tough anomoly was called “Sleeper Information Sanctum”
Update 2: Added some screenshots

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Tech 3, W-Space August 4th 2009

Solo Class 4 Wormhole

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Since I’ve had my legion, I’ve been very curious if it could handle class 4 wormholes solo. Today a corpmate probed out a class 4 hole close to our own wormhole. So this was the perfect oppurtunity to try it out.

Being a little bit scared about the damage output the sleepers would do in a class 4 hole, I deciced to put some extra tank on my ship. This is the setup I used:

[Legion, Class 4 Sleepers]
Centum A-Type Medium Armor Repairer
Damage Control II
Dark Blood Armor EM Hardener
Dark Blood Armor Thermic Hardener
Dark Blood Energized Adaptive Nano Membrane
Dark Blood Energized Adaptive Nano Membrane
800mm Reinforced Rolled Tungsten Plates I

Republic Fleet 10MN Afterburner
Gallente Navy Stasis Webifier
True Sansha Cap Recharger

Heavy Pulse Laser II, Amarr Navy Multifrequency M
Heavy Pulse Laser II, Amarr Navy Multifrequency M
Heavy Pulse Laser II, Amarr Navy Multifrequency M
Heavy Pulse Laser II, Amarr Navy Multifrequency M
Heavy Pulse Laser II, Amarr Navy Multifrequency M
Sisters Expanded Probe Launcher, Sisters Core Scanner Probe I

Auxiliary Nano Pump I
Auxiliary Nano Pump I
Nanobot Accelerator I

Legion Defensive – Nanobot Injector
Legion Electronics – Emergent Locus Analyzer
Legion Engineering – Capacitor Regeneration Matrix
Legion Offensive – Liquid Crystal Magnifiers
Legion Propulsion – Fuel Catalyst

On top of that I had some armor hardwirings, the ZET100, ZET200, ZET400, ZET500 and a 5% medium energy turret damage hardwiring. Just to be sure I also brought a Standard Exile Booster to give me another 20% extra tank, should I need it.

I tried a  Frontier Barracks anomoly. The first wave spawned a preserver and upholder battleship. No problem, I knew my tank could handle that easily. Since the preservers are the remote reppers for the sleepers I killed the preserver battleship first.

Crap…. that was the trigger for the second wave. That wave spawned and additional 3 upholder battleships and 2 preserver cruiser.

So now I had to deal with 4 upholder battleships. They seemed to eat through my tank slowly. In with the booster. Unfortunately the booster gave me a cap penalty, which made the ship not cap stable any more. The 4 bs still were a little bit too much for my tank, so I warped away.

The wormhole had plenty of anomolies, so I tried another one. Now nowing what the trigger was, I killed the upholder bs first, then the preserver. No I only had to deal with 3 bs and 2 cruisers in the second wave. This proved to be easily tankable. Because of the full tank fit I had it took a little while to take them all down.

Then the third wave spawned. 2 bs, 4 cruisers, 3 frigs. All preservers. So not too much damage, but a whole lot of remote repping going on. The frigates, which webbed and scrambled me, were the first in range. They insta-popped to my lasers, so no trouble there. Then I started working on the cruisers. The first one exploded pretty fast. But when I got to the second one, all the other sleepers had their remote reps up & running. So I couldn’t kill it. I tried overloading my guns, which gave it some structure damage, but didn’t kill it yet, before I had to stop overloading.  After 15 minutes or so I still couldn’t get it down, so I warped off.

Unfortunately the wormhole I entered it was reaching the end of it’s natural lifetime, so I didn’t have time to go back and refit. But all in all this was a nice test. Gave me some insight in the class 4 holes. Next time I’ll try to switch out the damage control for a heat sink. That should give just enough damage to kill off a preserver cruisers. And once one is down, the next one will be easier.

I didn’t record any fraps this time. But I did make some screenshots. I will fraps my second attempt.

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Rating: 3.8/5 (4 votes cast)
W-Space August 2nd 2009

Goldmine

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My own personal goldmine :)
This is a class 3 wormhole. All these anomolies drop about 30mil isk in sleeper tags. They take me about 25 minutes solo.

Goldmine

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W-Space July 16th 2009

Solo class 3 wormhole

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If you prepare yourself well for it, class 3 wormholes can be soloed. I like to do them in a zealot or absolution.
I have recorded myself doing an anomoly. You can watch the video below here.

At some points my ship gets quite close to becoming a pretty explosion. However since you don’t get warp scrambled in class 3 anomolies, you can always warp out. As you can see in the video I keep aligning towards warpable object during the tough moments, so I can instantly get out if I need to.

The fitting is use in this video is the following:

5 x Focused Medium Pulse Laser II

1 x 10MN Afterburner II
1 x Stasis Webifier II
1 x Large Capacitor Battery II

2 x Medium Armor Repairer II
1 x Internal Force Field Array
1 x Energized Adaptive Nano Membrane II
1 x Capacitor Power Relay II
1 x Heat Sink II
1 x 800mm Reinforced Rolled Tungsten Plate

2 x Capacitor Control Circuit I

I use Scorch M and Amarr Navy Multifrequency M ammo

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Rating: 5.0/5 (2 votes cast)
W-Space July 16th 2009